![]() The Smoke Opacity rollout is used to specify where the volume is visible inside the Phoenix Simulator.Importantly, the Smoke Color rollout also holds the settings that govern how the volume is affected by external light sources and by it's own emissive component (the Fire). ![]() You can directly set a uniform Constant Color, use a Texture or a simulated Grid Channel - such as RGB. The Smoke Color rollout controls the shading of the volume.If you want to learn more on this topic, you can check the Documentation. You can specify what channel is used to emit light, how strong is the emission, what color it is and how it affects the Alpha. The Fire and Fire Lights rollouts control the emissive component of the shader.The Volumetric Shader is separated in 3 major sections: Those rollouts hold the majority of the parameters that govern how the supported Grid Channels (such as Smoke, Temperature, RGB, Velocity, etc.) are used during the rendering stage. You can think of the Rendering → Fire/Smoke sub-rollouts as the Phoenix Volumetric Shader. The Download button below provides you with an archive containing example scenes based on the instructions on this page. ![]()
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